64-bit is head over heals better than 32-bit, But remember it is a BETA, your games may not work at all (although it is unlikely), and yes you will get a big performance gain with 64-bit. Just to be sure you can handle it you may want to use the 64-bit readiness tool on windows site to avoid any surprises.
64-bit is most certainly NOT quot;head over heelsquot; better than 32-bit. The performance benefits are only apparent when you re dealing with MASSIVE amounts of data, like creative content, video authoring, pro photography, audio mastery, etc. I m talking about professional-level massive data, not crappy Youtube videos on Windows Movie Maker, or dorky photo slideshows. That kind of normal, everyday computing will show absolutely no performance benefits; in fact, you may actually see a bit of a slow down. Most everyday computing uses very little data. Computers sold at the height of the Pentium 4 era were overkill for that kind of stuff. Today s multi-core, 64-bit processors are even more overkill. It s like saying quot;Man, I upgraded my CPU from 2.4GHz to 3.06GHz, and I can type Word documents soooo much faster!!quot; There is a certain point where performance becomes extraneous, and we ve reached that point years ago. It s like a Toyota versus a Ferrari. The performance benefit is achieved only under certain circumstances. It s clear which one has an advantage in a drag race, but they perform the same in everyday traffic. 64-bit device drivers aren t quite mature yet either. A lot of the Vista compatibility issues are because hardware vendors are dropping the ball with 64-bit drivers. Hell, most of the 64-bit capable systems sold today ship with 32-bit Vista preloaded, simply because of compatibility issues. Go with 32-bit for now, again, strictly for compatibility with your hardware. Don t adopt 64-bit unless you really have to. Wait until hardware vendors get going on 64-bit compatibility.
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